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Old Jun 02, 2009, 08:36 PM // 20:36   #1
Jungle Guide
 
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Default revamping those unused monk skills

since izzy has shown he likes to change the functionality of monk skills (read: aegis), i thought i would throw in some of my own ideas. i am very bored of the staleness that protting has come down to (spam guardian, SB spikes, use RC/LS/P&H on recharge...) so if you like some of the ideas or have some comments say something...lets get some new ideas in here too, ways to make monking more fun than the lame meta builds that have consisted of the same 5 skills since the birth of GW.

Air of Enchantment – 5, ¼, 20 – For 1…4…5 seconds, enchantment spells you cast cost 5 less energy (minimum: 1).

Amity – 10, 1, 15 – for 2…6…7 seconds target foe and all nearby foes deal 33% less damage.

Blessed Light – 5, ¾, 8 – Heal target ally for 7…91…112 health and remove a condition and hex. If both a condition and hex were removed, you lose 5 energy.

Convert Hexes – 5, 2, 30 – Remove 1…4…4 hexes from target ally. If you removed a necromancer hex, this skill recharges in half the time.

Healing Whisper – 5, 1, 5 – Heal target ally for 44…88…100. If that ally was within half range, you gain 3 energy.

Pacifism – 5, 1, 5 – For 2…6…7 seconds target foe deals 33% less damage.

Purifying Veil – 5, 1, 6, -1 – While you maintain this enchantment, conditions expire 5…41…50% faster on target ally. When this enchantment ends, 0…2…2 conditions are removed from that ally.

Reverse Hex – 10, ¼, 15 – Remove one hex from target ally. If a hex was removed, for 2…6…7 seconds, the next time target ally is hexed this enchantment ends and removes 0…1…1 hex.

Signet of Removal – 0, 1, 10 – If target ally is enchanted, remove one condition and one hex from target ally. If you are enchanted, remove an additional condition and hex.

Spell Shield – 5, 1, 4 – (Move to Protection Prayers). For 2…6…7 seconds, target ally has +40 armor vs. elements.

Watchful Healing – 5, 1, 5 – For 10 seconds, target ally has 1…4…5 health regeneration and gains 30…102…120 health if this enchantment ends early. If target ally is below 50% health, this enchantment ends.
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Old Jun 02, 2009, 09:56 PM // 21:56   #2
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Air Of Enchant - Still see No use

Amity - I Like it., might get camped a bit, up recharge to 25/30

Blessed Light - I say if both removed gain 5e

Convert - Nah..., PnH kicks this ass, I suggest party wide hex removal with health gain for each

Healing whisper - Meh, has to be target other, still no use

Pacifism - Upkeepable? Up recharge

Purifying - Sure...

Reverse - I like it, decent suggestion.

Signet of Removal - Skill is fine as iks

Spell Shield - Still see rare use

Watchful - So....divine intervention with regen? Up recharge.
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Old Jun 02, 2009, 09:59 PM // 21:59   #3
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I like your proposed changes to Amity and Pacifism.
The idea for Blessed Light doesn't seem too bad either
(I'd say make the conditional energy loss trigger on removal of either a hex or condition, but still only 5e if one of each are removed.)

I'm not too keen on the idea for Healing Whisper though
...and I think Watchful Healing's recharge should be upped slightly.

[Edit]
Didn't look close enough at Pacifism.
I agree with IronShiek that it would need it's recharge upped =P
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Old Jun 03, 2009, 02:37 AM // 02:37   #4
Jungle Guide
 
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big justification post:
let me explain on my thinking behind the recharges for some of the skills (aka pacifism):
the basic defining skill for prot is guardian. it is a skill that requires keen awareness of the battlefield to use properly, but when used correctly can reduce 100s of damage while impeding the frontline from gaining adrenaline.
what irked me most about being a prot was that there was no way to do the same to stop an ele from rodgorts-ing your brains out. spell shield would effectively cut the damage from spells in half, just as guardian cuts the effectiveness of melee in half.
so pacifism would be a sort of combination of cutting down the effectiveness of both melee and spells by 33%. while my thinking behind the recharges might be flawed, i think it would be an interesting way to reward smart playing, such as casting it on the mes that just hit VoR/Backfire, or the sin thats about to start a chain.

now that i think about amity, it really should be closer to 30 recharge. maybe up pacifism to 10 but i really want it to contend for a spot in a tight prot bar. i am a little afraid of the balance with a 40/40 prot set since this is not an enchantment... but ill think that over.

as for watchful healing, keep in mind it is under divine favor. at 9 DF, if it lasted 10 seconds before the ally dipped under 50%, it would heal for 144 total (across regen and the intervention heal). at 11 DF, it would heal a total of 176. So, in my mind, it is really just a bar pusher. if you use it too late (when that ally is below 50%), they will get minimally healed (under 100 @ 11DF). i just think it is an interesting idea that could allow a prot bar a minor heal. maybe recharge should be in the 8-12 range, but i really would like the see DF be more than just a buffer heal.

purifying veil - i just want something other than mending touch to remove more than 1 condition at a time

and blessed light would work the way you suggested... maybe my wording is confusing. 5e for either a hex or condition, 10e if both were removed.

Last edited by Trylo; Jun 03, 2009 at 02:40 AM // 02:40..
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Old Jun 03, 2009, 06:00 AM // 06:00   #5
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I am going to have to give it a /not signed based on the fact we are dealing with a monk.
The monk sucks way less then other classes so, leave it be and focus on the guys that REALLY need the help.
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